Selected work

Selected work 05

Hough Rapid

Clarity through an at-home test

I designed guidance, result logging and test history for a rapid-test companion app, then iterated when users skipped or misread steps.

Role
UX/UI design · Motion design
Dates
12/2021 – 07/2022
Type
Mobile app · Healthcare

The result

I designed a rapid-test companion app to guide people through testing, log results and share verified records.

Step-by-step instructions
Step-by-step instructions with visuals.
Result logging
One-tap result logging and clear explanations.
History tracking
A test history people can revisit.
Digital proof
Verified results added to Apple Wallet.
Hough Rapid app screens: step-by-step guidance, result logging and test history
Hough Rapid app screens: step-by-step guidance, result logging and test history

Key functionalities

Step-by-step instructions

Visual instructions and progress feedback help explain the testing sequence.

Step-by-step test instructions
Step-by-step test instructions

Result logging

Result logging gives users a way to submit the outcome and read an explanation.

Logging a test result
Logging a test result

History tracking and digital proof

The app keeps a test history and supports adding verified results to Apple Wallet.

Test history
Test history
A verified result added to Apple Wallet
A verified result added to Apple Wallet

My process

Start with the uncertainty

1. Empathize
I interviewed users and reviewed feedback about rapid-test kits. People were unsure whether they were using the kits correctly.
2. Define
I framed the problem around making at-home testing clearer, reassuring and trackable.

Research, prototype, test, return

I used a Design Thinking process: Empathize, Define, Ideate, Prototype, Test and Implement. It was a loop, not a straight line; testing sent me back to prototyping, and I restarted part of the process midway through.

  1. Ideate

    Sketch alternative step-by-step flows and explore icons, illustrations and motion.

  2. Prototype

    Build and revise high-fidelity designs with progress indicators, simple copy and visual instructions.

  3. Test

    Usability sessions revealed skipped steps and misread instructions. I changed progress markers, animations and wording.

  4. Implement

    Deliver the final UI and micro-interactions, including verified results in Apple Wallet.

Biggest challenge

Two launches with different needs

The product owner requested two splash-screen experiences: an expressive Hough logo reveal for a first-time launch, and a fast, responsive return.

First-time launch
An expressive Hough logo reveal.
Returning launch
A faster, more responsive return.
  • I explored the fluid logo shapes and tried different timings, easing and transitions.
  • The fuller reveal used smooth transitions for the first visit. A shorter version reduced the wait for returning users.

The launch animations

The product owner approved both versions. New users described the app as high quality, while returning users appreciated the faster entry.

First-time launch
Returning launch

What I learned

Balancing stakeholder needs

Balance stakeholder requests with user needs: the two launch animations served different situations.

Ownership and flexibility

Work across lead and solo responsibilities, keeping the overall direction and implementation details connected.

Motion design as communication

Use timing, easing and brand shapes to communicate, as well as add character.

A user-centered mindset

Test early. Small changes such as progress indicators can improve clarity and user confidence.